Video Puzzle

Different puzzles were played each time the team in control lands on a Video Puzzle space. The team that solved the puzzle gets the points and control of Mikey. Examples of video puzzles:
 * "Video Repairman": Identifying the artist in a music video with a scrambled picture.
 * "What Was That?": A video of an object being destroyed was rewound, and the object was to identify it.
 * "Credit Crawl": Credits appeared identifying a person, place, or thing, and the object was to identify it.
 * "Fast Forward": A sped-up video clip was shown, and the object was to predict the outcome beforehand. Season one teams were given three possible numerical answers, with each team using a Magna Doodle to write the answer they thought was correct. Season two puzzles were played in a manner similar to The Price is Right. Each team used their Magna Doodle to predict how much of a certain activity could be accomplished, within a set time limit, by the person in the video. The team that came the closest without going over received the points and control of Mikey. In either season, if the teams were tied in prediction, they both scored the points, but the team that moved Mikey last would get control.
 * "Robot Vision": A thermographic video clip depicting an activity.
 * "Hyper Channels": A montage of original TV-style clips identifying an actor, musician, etc.
 * "Video Text": A basic rebus puzzle, usually forming a phrase.
 * "Flash Frame": A montage of images was flashed rapidly, and the object was to recall 3 of the 5 themed objects.
 * "Hidden Camera": A miniature video camera was placed somewhere, such as in a trash can or a grocery bag, and the object was to guess the camera's location. NOTE: Phil would briefly hide behind the post housing the game monitor when it was first revealed.
 * "Instant Replay" (used infrequently): Contestants were shown a short video on the monitor, and when it ended, they were asked a question about what they had seen in the video. The team that correctly answered would get the points and control.
 * "Split Screen": Images of an activity being performed, initially arranged in a "matrix" of very small tiled images on the monitor, were shown to the players. The pictures would gradually become larger, and the first team to correctly identify the activity would get the points and control.
 * "Mixed Signals": Video images of one activity would be presented onscreen, while the audio of another activity would played simultaneously. The object was to identify the latter activity.